Saturday, 24 June 2017

Spring 1001 - Tereken vs Altengard - Pfannkuchen Flachland

Feels like it's been awhile since I did one of these.

Sorry for the delay, my hobby stuff has become a shambles and I had trouble finding various things and carving out space to even play the game.

My son helped my by being official die roller and we had some fun playing out the battle.

I hope you enjoy it.









Altengard lost one Infantry, the Mercenary Horse Archers and the White Company Archers in the pursuit from Tereken. It is possible Herr General Rudolf Von Gelstorf dropped the Spear of St. Lindorf and the Fiddle of Calling when his men routed.

I chose to use the "Painted 3" filter as it obscures the fact that half, at a minimum, of my figures are unfinished.

Thanks for looking.

Friday, 7 April 2017

Mangu versus Mirish - Magic Unleashed

Mangu has drawn together the most Magic Users I've ever seen assembled on one side. A Level 3, a Level 2, and 3 Level 1s giving the Mangu virtual unlimited Magic.
After three rolls for terrain, the Mirish were forced to accept the last table or watch a season pass in the Campaign. The terrain was clear except for a large patch of woods in section 5, the center. As  both armies are mounted, this resulted in splitting the battle field in half.

The Mangu left flank faced three Elephants and  three units of Clibinari - heavy lance and bow armed cavalry. The Mirish moved forward on both sides of the woods.




 Due to the high Rep of the Mangu units (all Rep 5), no one fled the field. But now they would be limited on what they ould move.

 The Mangu Magic Users crushed three units at the start then continued to rain  down Blast spells. Rolling 8d6 on each spell cast, when the Mirish Magic Users could attempt to interfere, they were solely outnumbered so were of little effect.




 As the victorious Mangu left tried to sweep around the woods and behind the Mirish army, the Mirish force on the other side, advanced, trusting on sheer numbers to overwhelm their opponents.


Despite horrible losses to Blast spells and skirmish fire, the sheer number of Mirish succeeded in forcing the Mangu to retreat. The Mangu Leader was killed, but none of the fast moving Mangu units were caught in the pursuit.

Saturday, 11 March 2017

Spring 1001 - Campaign Update

As spring approaches, armies polish their armour and sharpen their weapons. Mirish chooses to continue its invasion of Mangu to teach the upstart steppe riders not to invade Mirish territory. The Tereken warriors, after an extended enforced peace, are itching to see battle again and choose to invade Altengard. Taking advantage of this attack, Treyine declares war on Altengard too.

Wars
Mangu invades Mirish
Tereken invades Altengard
Treyine invades Altengard

Talomir in 1001

Saturday, 11 February 2017

Winter 1000 - Campaign Update

The Mangu invasion of Mirish did not go as planned, but it provided a brief respite for Treyine. Both Mirish and Mangu are eager to pursue their hostilities against each other, but enthusiasm for the war against Treyine is waning in Mirish (Pass 1D, NM -1). Before any more can happen, winter sets in and the armies must retire to their winter quarters.

During the winter, a freak snow flurry freezes a Tereken mage in place, and she dies. No other deaths are reported this season.

Through the winter, the doves have the ear of the Grand Vizier of Mirish and morale plummets as a result of this (pass 1D versus Mangu, but 0D versus Treyine). Mirish sues for peace with Treyine and national morale goes down another point. The hawks must hope that a successful invasion of Mangu will restore national pride, and their place of influence.
Talomir in Winter 1000

Saturday, 21 January 2017

Hands of the Gods - Mirish and the Mangu

"Why did we not fight to the death, oh Great Khan?"
"The winds blow cold and soon it will be winter. And winter's demands cannot be ignored. Let us see our fate in the Spring."
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Because the Mangu were severely outnumbered I played them and tried some desperate measures. Icy Finger of Death attempt on the Mirish Leader- thwarted by the Mirish Magic Users. Tried to outflank them, get to their leader if I could. No chance. Once they unveiled the Crystal Light of Yakub their morale increased by one and there was no way to resist their frontal assault. Decided to withdraw and hopefully someone in the Mirish leaderships would die. But, there may be another way...
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 I decided to play this one out using my paper armies. The battle lines are set and I send out my two wings. The plan is to get around the flanks and attack the unit with the Mirish Leader. My Casters attempt a Icy Finger of Death spell but are stopped by the Mirish Casters.

The Mirish light cavalry advances and missile fire is exchanged. After a couple of rounds they rout away, but are replaced with Mirish heavy cavalry.

 Inspired by the Light of Yakub (+1 to Rep) they charge home and sweep my flank away. The Mirish center begins to move forward.

Their front line of skirmishers routs off but with nothing opposing them the main line moves towards my leader. I decide to break off and leave the battlefield. As most of my army is mounted Light Cavalry, casualties are zilch.

As winter comes, maybe things will change.

Wednesday, 14 December 2016

Autumn 1000 - Campaign Progress

Summer saw Treyine lose to the Mirish hordes. In the process, they lost the War Horn of Naz-Goth. Mirish has recovered the War Horn but may not use it for one season.

Come the Autumn, the peace treaty between Mirish and Mangu reaches its end and Mangu immediately launches an assault on Mirish. Elsewhere, Talomir remains quiet as the other nations respect their treaties and lick their wounds.


Tuesday, 13 December 2016

Dark Clouds from the East - Mirish vs. Treyine AAR

The Captain looked on as General Pereira's successor listened intently to the Caster.
"I don't trust that Wizard," he said to his aide." He doesn't have a soul and General Shamal is new at his job."

The scout rode into camp and sought out the General. The Wizard bowed and left and Shamal gave the orders. The Treyine had stolen a march and were attacking!
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Mirish won by Magic. The cavalry and archers weren't significantly involved with the blast spells, elephants, and levies doing the damage. The Treyine Casters were terrible, rolling badly both times they tried to interfere with the Mirish spells. Magic is a dicey proposition and can;t be counted on at all times, but it worked today and that could cause problems in the Mirish court. The Mirish Nobles viewing the new Wizard with suspicion.